SEP DEVLOG - Kit roadmap, summer knights and fairy tales


It's hard to believe chapter 3 of Kit released back in May. When I started developing Kit into a visual novel, I'd planned for it to only have four chapters and one character route... Now, it's looking to be about eight chapters long with four character routes--a lot more than initially planned, to say the least!

While daunting, I'm happy and excited to turn this story into the best version I can make it, and to give every character-including Kit-the depth they didn't have in the original outline. Kit is near and dear to me; it's a love letter to the wonderfully spooky world of Gothic literature, while also drawing from my personal experiences and feelings. Even if nobody else ever read or played Kit, writing it would still have value to me...

...But if you're reading this, chances are you have played Kit's demo, and thank you, once again, for giving your time to this game and story!

I mentioned last time that I was working on Anja's theme; I don't want to show it outside of the context of the scene it appears in, but I can share the introduction... 

(You might hear the musical allusions in this piece, or glean them from the title...)

(I'll definitely do a devlog post just to go over the soundtrack, composition and recording process, but that'll be another day.)

So what's the plan for Kit's development?

It's roughly looking like this:

  1. Draft out the full story, routes and endings (80k-100k words as a rough estimate)
  2. Draw or update the character portraits into full sprites (no more floating torsos, alas) and update the UI
  3. Release an updated demo that includes the beginning of each character's route (i.e. part or all of chapter 4) on both itch and steam
  4. Figure out a proper title because just "Kit" is virtually ungoogleable (and Kit in the Cellar sounds like Kid in the Cellar...)
  5. ???
  6. Finish the game

This timeline means that Kit won't have any publicly playable updates until well into 2024, and a full release even further off. I apologise to those who were looking forward to more-I hope that you'll stick around and find the wait worth it!

You won't have to wait too long for more Mistwalker stories, however...

Onto game jams and side projects!

Once upon a time Jam


Some of you may have seen this teaser already for the short point-and-click style VN I'm making. This is a standalone story, set in the same universe as Kit.

You awaken within a suit of armour, countless years after your death, in a castle lost to time and snow. 

Who were you? What happened to the castle and its inhabitants? Why was your spirit unable to pass on?

...And what drew you to not just a suit of armour, but this one?

Chapter one of my yet untitled knight game is already almost fully coded. I'll be releasing the demo this fall for Once Upon A Time VN Jam, along with a micro VN (4-5k words) loosely themed around Little Red Riding Hood!

Thanks for joining me on this update-I know it was a long one. As always, take care!

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Comments

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(+1)

May I suggest the title "Parents leave Kit in a wine cellar because he misbehaved"? seems pretty google friendly.

Is Untitled Knight Armor game gonna be directly or loosely related to Kit or just in the same universe? Also can't wait for the Red Riding Hood game, I love me some Indie Game retelling of classic stories.

Don't forget to take the occasional wine water break to keep yourself healthy during all this work!

(+1)

Great suggestion! Might be a little too long though x)

Untitled knight game ties in very loosely to Kit. It has a completely separate cast and can be enjoyed without playing Kit at all, but its themes should feel very familiar to anyone who has!

Thank you for the reminder, I definitely will! (Take water breaks, that is. Hehe.)

(+1)

Wow!! Looking forward to both games!! <33